"...My research suggests that it is possible to create distinctive and unique characters that have a generally broad appeal among different ages, genders, and gamer types. The characters I created have body types, features, and ages that do not follow the ideal of what is typically marketed in the video game industry, yet they were well received by the majority of people who have reviewed them. My feedback also suggests that there is a desire among many gamers to see more varied female characters in games, and perhaps when more of such characters are introduced into mainstream games, the perception and role of females may become less limited. This is an area of study that is very relevant to modern gaming, as female characters are found in nearly every game, and they are found by many people, both male and female to be lacking of interest and personality. For further research, I would like to see similar tests by myself and other artists, with characters designed to fit and explore a variety of video games in a variety of genres and styles..."
Saturday, May 22, 2010
The Aesthetics of Unique Video Game Characters– Game Career Guide
Shaylyn Hamm's article on how to improve the aesthetics of female video game characters. Not only is her research fascinating, her artistic intepretations really capture the core of each character.