Kotaku's Commentary on BioShock Infinite (which includes spoilers) talks about the dehumanization of players in games, and how play parameters reveal and reenforce inhumanity in the FPS world.
"I'm supposed to run after her. That's not what I do. Instead, I look around me and loot what I can—Elizabeth will wait. What if I miss something by running after her right away? Sure enough, I would have...
The design, which rewards exploration, is at odds with the narrative, which makes you care about Elizabeth. Worse, the design makes me feel ashamed for being unable to resemble a normal human being in a game—because if it was real life, there's no way I'd stop and ransack everything before running after Elizabeth!"
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